That little green thing with a Houdini logo the little spiral is called an asset generator. What are we seeing here just so that you get an idea. So number one- One of the assets he created is the icicle generator and I'll just render in a second. So it's Simon Fiedler, he does amazing work and you have definitely seen his work because he's worked very closely with the Ike sponsor as well that do all these fantastic things with Formula Ones and spaceships and gooey green liquids and whatnot. I think it was somewhere here, last closed window it wasn't this one. He's a Cinema 4D user and he's been starting to create stuff in Houdini as well, and I'm just going to show you his website. Simon had an accident with his motorcycle oh sorry- with his bicycle going downhill the other day and kind of the messed up his knee I told him that next time you make a dynamic bicycle and you put it down the hill in Cinema 4D but he was kind enough to give me some assets. So I'm in Cinema 4D and first of all, a shout out to my friend Simon Fiedler. So yes, pretty much done with our presentation, I mean the keynote part of it, so I can quit that software. It's easy to understand and if you go to you will find the link to certain YouTube videos I made proudly, that explain the licensing structure and all the things about the Houdini Engine and you'll find this chart as well, so this will allow you to see which license you need in order to run what. So what we get is an actual Cinema 4D object and let me show you, don't press next to show them, and this is the one thing I'd like you to see this is the licensing structure of Houdini. At the same time the data from the Houdini digital asset with any associations from the Cinema 4D file goes down to the engine which is the full Houdini product, the full thing nothing missing except for the interface, gets evaluated as it would in Houdini in the same amount of time and the result gets sent back to cinema 4D merges with the cinema 4D component, comes around and updates. Now every time the scene updates what happens is that the C4D object goes down to the little cogs and wheels of Cinema 4D and gets evaluated. Let's assume we have a C 4D object and a Houdini digital asset. One of the very few times when I do keynote presentations blah, blah, blah I said that and just as an overview, this is the general concept. It allows us to load Houdini files into cinema 4D not only that, it allows those files to have parameters so that we can control the Houdini file from within Cinema 4D and part of what I'm going to do today is show you a series of these kinds of assets, how they work and what are the concepts behind them. So the Houdini engine does one very simple thing. It's developed by MAXON from of course in collaboration with Side Effects. The only one that's developed by the host development team MAXON in this case is The Houdini engine plugin for Cinema 4D. I think there are versions for other applications. Now can you imagine that? One of the most powerful V-effects software, they decided to allow their own program to become a plugin for other applications so they created a series of libraries the API and it allows third parties like MAXON, which in this case we're the first party, but from a Houdini point of view we are a third party, to create plugins so that we can load Houdini files inside Cinema 4D. We're going to strip away the interface, wrap it all in a little box and allow other applications to use Houdini as a plugin. Side Effects has this fantastic V-effects program called Houdini and it's and it's full version costs like $7,000, but worth every single penny and they said okay, let's do something. Let's begin with the following question, What is a Houdini Engine? And in order to explain that, we have to take a step back and imagine in today's market it's very aggressive competitive products, employee poaching and all sorts of aggressive movements from competing companies and a couple of companies in the market, aside from Side effects and MAXON, decided that there could be another way.
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